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Goddess of Nature


Goddess of Nature

Goddess of Nature was created for the world wide game character competition Dominance War V. The theme of the competition was to create a god character under the restrictions of a next gen character. The Goddess of Nature controls nature and uses the vines on her arm as a weapon to protect her domain. 

This character is rendered in Marmoset Toolbag real-time engine.Tri count is 11,742 with a 2048 texture of diffuse, normals, and specular maps. 

The software used to create this character: ZBrush, Autodesk Softimage, Modo, 3d Coat, XNormal, Marmoset Toolbag.

Tri count is 11,742 with a 2048 texture of diffuse, normals, and specular maps.

Original concept art

Using Format